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10 Tecnologías alternativas que mejoran los informes de lecturas

10 Technology Enhanced Alternatives to Book Reports

¿cómo podemos nosotros, como profesores seguir trabajando con nuestros alumnos la comprensión de material de lectura sin matar el amor por la lectura? Introduzca la tecnología. La tecnología puede ayudar a traer algo de entusiasmo y creatividad para el informe de libro tradicional, mientras se continúa con  los estudiantes la comprensión lectora.

Traditional book reports can kill the love of reading, keep your students motivated and still assess their understanding with these 10 technology enhanced alternatives that I wrote for http://theapple.com.

Kelly Tenkely | TheApple.com

The most dreaded word in school reading for students: book reports. Teachers assign them, viewing them as a necessary component of assessing reading comprehension. Book reports can be a contributing factor to ‘readicide’. “Read-i-cide n: The systematic killing of the love of reading, often exacerbated by the inane, mind-numbing practices found in schools.” http://stenhouse.com/html/readicide.htm. So, how can we as teachers continue to monitor our students understanding of reading material without killing the love of reading? Enter technology. Technology can help bring some excitement and creativity to the traditional book report while still displaying students understanding of reading.

1. Historietas – Let students create a cartoon version of the book they have just finished.

Use a tool like Creaza http://creaza.com, Piki Kids http://pikikids.com, or Kerpoof http://kerpoof.com to inject a little fun into the book report. Students can create a short cartoon or comic strip summarizing the book they just read. Encourage students to include key characters from the book as well as the problem and solution. If there are no appropriate background templates to fit the book they have just finished, students can tell the story in the form of an interview between two characters or choose a cartoon character to review the book. This alternative to book reports is particularly appealing to boys who are already excited about graphic novels.

2. Let students create a short video clip about the book.

Creaza http://creaza.com, Kerpoof http://kerpoof.com, and Xtra normal text to movie http://xtranormal.com are all great online tools that allow students to create short movie clips. Students can create an interview type show where they interview characters in the book, create a short movie trailer for the book, or actually have characters act out portions of the book.

3. Create a virtual poster advertising the book.

Think about movie posters, they give just enough information to give you a taste of what the movie will be about. They also contain information such as the title of the movie, the major actors, and a rating. Students can use Glogster http://glogster.edu to create an online book poster that acts as an advertisement for the book they just read. Students should include the title and author of the book, key characters, use pictures that support the story line, and create a tag line that will make others want to read the book.

4. Encourage students to create their own virtual bookshelves with Shelfari http://shelfari.com.

Shelfari is not only a great alternative to book reports, it is also a nice alternative to reading logs. Shelfari allows students to display books that they have read on a virtual bookshelf. This site enables students to connect with other students and teachers, sharing book recommendations and reading reviews. Shelfari provides the ability to create online book clubs and discussions. Inspire students with similar interests to start a book club where they read and discuss together. When students finish reading a book they can add it to their bookshelf, rate the book, and write a short review of the book for others to read. The collaborative component makes it easy to keep up with what students are reading and to measure understanding. It also allows teachers to recommend books to students based on what they are currently reading. This is a great way to keep your students engaged in their reading and ensures they will always have great suggestions for new books to keep them reading.

5. Book Adventure http://bookadventure.org is an online reading motivation program.

Teachers create student accounts on Book Adventure. In the student account students can research books based on their reading level, age, and interests. They get a convenient printable list of books that match their level and interests. The list includes the ISBN, Title, and author. This makes it easy for students to head to the library and hunt down new reading material. After students have read a book, they can log onto their Book Adventure account and take a 10 question multiple choice quiz based on the book they read. Students can take each quiz multiple times and must get 8 or more questions correct to earn points to purchase prizes from the Book Adventure store. Each students score is automatically sent to the Book Adventure teacher gradebook along with the number of times the quiz was taken. Students earn and save up quiz points to purchase fun goodies from the Book Adventure store. Students can get everything from a 6 month subscription to Highlights magazine to a chocolate bar from Rocky Mountain Chocolate Factory. This is a completely FREE program for students and schools to participate in. Book Adventure has a great teacher area with ideas for encouraging reading as well as certificates to print out to recognize good readers and notes for parents with the students latest reading progress.

6. Bookcasting is a recorded audio podcast about a book.

A bookcast is a movie trailer-like audio review of a book that students can create and share with one another. Free online tools such as Audacity http://audacity.com, G Cast http://gcast.com, or Pod Bean http://podbean.com make recording audio and sharing simple. Bookcasts let students be creative and provide them with a great sense of audience. It has the added benefit of acting as a book review to excite other students about reading. Before students create their own bookcast, find some radio movie trailers of current kids movies online for students to listen to as an example.

7. Allow students to create a timeline of events in the story they just read in an online timeline.

Capzles http://capzles.com is an interactive timeline creator. Students can add photos, video, audio and text to their timeline to support telling the story sequentially. Themes, colors, backgrounds, and background music can be added to further personalize the timeline. Timelines have the ability to be shared with other students and teachers.

8. Wikis are an excellent place for students to share book reviews.

Wetpaint http://wetpaint.com, PBWorks http://pbworks.com, and Zoho Wiki http://zoho.com/wiki are outstanding online wikis where students can write reviews about books they have read and share them with other students. Create a classroom book review wiki where all students can logon and add books that they are reading with reviews. The wiki could act like a classroom review column for books. Students can both contribute and read book reviews. By the end of the school year you will have a wiki full of great book reviews! Before students contribute to the book review wiki, read some movie reviews from the local newspaper. Encourage students to point out key elements of a good review.

9. Excite and motivate students to read with Book Wink http://bookwink.com.

This incredible website motivates students in 3rd to 8th grade to read using fun podcasts and web videos. The video book talks range from 3-4 min. in length and introduce students to a topic or genre and the books that exhibit the topic well. Students can watch a video and then search books by grade, subject, author, or title. After students read a book, they can create their own book talk using a web cam or video camera. The student book talks could be shared on websites like Viddler http://viddler.com or Fliggo http://fliggo.com so that other students can watch and comment on the book or topic.

10. Voice Thread http://voicethread.com is an amazing site that allows students to create web 2.0 slide shows that become interactive and collaborative.

This is a great place for students to discuss common genres and books online. Students can create a slideshow summary of their book with pictures, audio, and text. Other students can leave text, audio, or drawn comments on the book reviews. Voice Thread would be a great place to begin online classroom book clubs.

Technology brings interest back into reading and helps students continue to find reading that they enjoy while providing the teacher with feedback about student reading comprehension. These are great alternatives to book reports that will keep your students from ‘readicide’. Most of the above tools have the added benefit of being able to be embedded into a classroom blog, website, or wiki. All student projects can be collected, organized, and viewed in one place. It doesn’t get better than this!

 

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Trabajo Práctico – Unidades de almacenamiento y hardware

Comparar las capacidades de una PC actual con Jugene.

What is now the fastest supercomputer in Europe was recently unveiled at a research institute in Jülich, Germany. The computer, named Jugene, is capable of a massive one trillion computing operations per second.

Here are some facts about the Jugene supercomputer:

  • Based on IBM’s Blue Gene/P architecture.
  • Computing capacity: 1 petaflop/second.
  • That equals the computing power of more than 50,000 PCs.
  • 294,912 processor cores.
  • Processor type: 32-bit PowerPC 450 at 850 MHz.
  • 144 terabytes of RAM.
  • Mounted in 72 racks.
  • Network bandwidth: 5.1 gigabyte/second with a 160 nanosecond latency.
  • Power input: 2.2 megawatts.

A look inside the fastest supercomputer in Europe | Royal Pingdom

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TP Tipos de datos y Variables en Python – Dan Schellenberg’s Python Programming Practice

Dan Schellenberg’s Python Programming Practice

Data Types and Variables

Directions:

Complete this worksheet as you read through Chapter 2 of How to Think Like a Computer Scientist: Learning with Python. Use the python shell to help you answer these questions:

Part I

    1. What is the difference between a string and an integer/float?
    2. What makes a float different from an integer?
    3. Given a variable, x, what is the command to get python to print out the type of x?
  1. What is a keyword?
  2. What is a statement? Give 2 examples.
  3. What is an expression? Give 2 examples.
  4. What is the difference between a statement and an expression?
  5. The following statement produces no output when not run in the shell.
        3.14 * 6 * 6
        

    Modify it to produce output.

  6. What is an operator?
  7. What problem arises in integer devision?
    • I want to divide 1 by 3 and get a result like: 0.333333333333. What is the exact command to do this?
    • HINT: you must use floats! What do floats have that integers do not have?
  8. Integer division always rounds which way? (up or down)
  9. What is concatenation, and on what type of variables (integers/floats/strings) does it operate on?
  10. Why do we use comments? (what is their purpose)
  11. Enter the following code:
          >>> 1 == 1
    
          >>> "1" == "1"
    
          >>> 1 == "1"
        

    Why is the third line false, while the first 2 lines are true?

Part II

What exactly is a float?

Read:

Try entering the following at the python prompt:

65487513241654687642534657498643214654.0

which will give you:

6.548751324165469e+37

Why do you get this?

Now try entering:

65487513241654687642534657498643214654.0 == 65487513241654687642534657498643214654.0

and

65487513241654687642534657498643214654.0 == 65487513241654687642534657498643214654.0 + 10000

Write down the interpreter’s response in your notes, then complete the following:

  1. Explain the danger when using floating point numbers.
  2. Show how the number 2.0014 is represented using the base β and precision p.
  3. Give and example (pick an x and y > 0) that shows x + y = x, for the x and y that you choose.
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Jeff Elkner’s Python Programming Problems

Math Quiz

Description

The following program runs a math quiz consisting of 10 multiplication problems involving operands between 1 and 10:

from random import randint 

correct = 0

for i in range(10):
    n1 = randint(1, 10)
    n2 = randint(1, 10)
    prod = n1 * n2
    
    ans = input("What's %d times %d? " % (n1, n2))
    if ans == prod:
        print "That's right -- well done.\n"
        correct = correct + 1
    else:
        print "No, I'm afraid the answer is %d.\n" % prod

print "\nI asked you 10 questions.  You got %d of them right." % correct
print "Well done!"

Your mission will be to do the following:

  1. Modify the program so that the user can choose how many questions they will be asked.
  2. Add levels to the program:
    • Beginner – with operands between 1 and 10
    • Intermediate – with operands between 1 and 25
    • Advanced – with operands between 1 and 100
  3. Modify the message at the end so that it says:
    • Well done!: if the user answered more than 2/3 of the questions correctly.
    • You need more practice: if they get between 1/3 and 2/3 of the questions correct.
    • Please ask your math teacher for help!: if they get less than 1/3 of the questions correct.
  4. Allow the user to start another quiz without restarting the program.
  5. Let the user choose the question type: addition, subtraction, multiplication, or mixed.

Extra for Experts:

  1. Add division as a question type, but only generate questions which have integral solutions.
  2. Maintain session totals for each type of question (the total number of questions, and the total answered correctly; the total number of addition, subtraction, multiplication, and division questions and the total correct for each of these question types).

Jeff Elkner’s Python Programming Problems

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Ejercicios en Python. PyWhip – Keep crackin’ it.

PyWhip – Keep crackin’ it.

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Sistemas operativos | DCIC – UNS

Cátedra de SISTEMAS OPERATIVOS

Sistemas operativos | DCIC – UNS

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Serie «Manos a la obra con»

Serie «Manos a la obra con»

La serie, «Manos a la obra con…», es una colección de breves, fáciles de utilizar tutoriales escritos por los estudiantes de secundaria para estudiantes
de secundaria y otros interesados en el tema.

De ninguna manera la intención es hacer un exhaustivo tratamiento de sus temas. Por el contrario, su objetivo principal es lograr que los usuarios comienzen  con un nuevo programa de sistema de ciencias de la computación / herramienta. El usuario de estas guías deberá funcionar y hacer algo útil en pocos minutos. Cada una de estas guías en libertad en virtud de la  Licencia Pública General GNU (GNU GPL) y puede ser libremente usado en los términos de esta licencia. Escrito estos tutoriales ha sido una experiencia de aprendizaje y diversión para cada uno de los escritores, y esperamos que la lectura de los frutos de nuestros esfuerzos te da la diversión y el aprendizaje experiencia que busca.

   1.   XHTML

       
   2.   GIMP

       

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Trabajo Práctico: El entorno de trabajo en el sistema operativo Linux

Práctica 1: El entorno de trabajo en el sistema operativo Linux


Práctica 1: El entorno de trabajo en el sistema operativo Linux

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